You first need a ticket for access to the venue. These can be purchased on Quicket:
https://www.quicket.co.za/events/350122-wizarding-experience-2026/#/
You do not need to do 1st year before you do 2nd year of 3rd year, but it is advised if possible.
Purchase tickets for all the activities provided by us here:
https://magicon.shopstar.co.za/products
Every student year will have a special activity for that year specifically.
1st year students will have a scavenger hunt to complete
2nd year students have a shopping activity for their classes
3rd year students have a creature themed scavenger hunt
There is non-class themed scavenger hunt for all the other activities
Compete to help your house win the cup!
Get House Points by impressing your teachers.
Whichever House wins the cup has their colours hung in the great hall the next year
Gryffindor has won in both 2023 and 2024
Can any other house best them this year?
There is a new leaderboard, where the highest contributor of each house win prizes
Each class lasts 15 minutes and is presented by an actor dressed as the appropriate Professor or character
Our world slightly differs from the original: Some legacy Professors exist at the same time as modern-day Professors, McGonagall is headmistress but Snape is still alive and teaching, etc, and all the fandoms exist together in the same world with some cross-contamination.
These are purchased on our shop website: https://magicon.shopstar.co.za/products
You book your preferred timeslot when you buy tickets, to customise your own schedule for the day
Classes and Experiences range in price from R10 to R50
We now have 3 years of classes available for Potions.
1st year is reasonably easy, where you create a magic colour swirl potion.
Suited for adults and children over 6
2nd and 3rd-year classes are more advanced and only recommended for children aged 12 or above.
Here Professor Snape will guide you to make a specific potion
For 1st year, Professor Sprout will help you transplant a mandrake! Do not worry, ear muffs will be provided.
Suited for adults and children over 6
2nd year classes are not for the faint of heart, as Professor Sprout is helping the infirmary by collecting bobotuber puss...
And our 3rd years will start to learn more about the healing value of plants!
For our 1st years, Professor Trelawney will help you and your friends read each others' tea leaves. What tragedy does your future hold?
2nd years glance at the mysteries held in crystal balls...
And 3rd years will dip their toes into some tarot and the Major Arcana
Professor Moody tests your skills against a variety of dark creatures in both 1st and 2nd year classes, with third year bringing Patronuses to the table
Professor Flitwick is planning on testing your wits.
How good are you at casting enchantments?
1st years will have their problem-solving skills tested with Revelio.
2nd years will have fun with some pronunciation in a very popular spell...
3rd years will learn the spells Accio and Depulso, with a wide range of uses in the wizarding world
Hagrid has put together a selection of creatures for you to study. Some are cute and common, some a little more... unconventional.
Second year classes might even include a dragon... or two!
And third years will have to deal a bit more intimately with a bunch of new creatures.
Madame Hooch will start with the basics, and see if you can all master the easiest part of flying... getting your broom to come UP!
Professor Binns is still here, where else would he be?
Will he tell you of the great gnome uprising?
About the formation of the ministry of magic?
Or will he find a topic even more boring?
This class is not for the faint of heart
We are dipping our toes into a bit of legacy with our Transfiguration professor... Matilda Weasley!
Will you transform a cat in a teacup?
A beetle into a flower?
Step into the lands of Middle-earth and join fellow adventurers at the table to battle fearsome monsters and overcome perilous encounters. Using strategy, teamwork, and a bit of luck, players navigate challenges inspired by the world of hobbits, elves, and mighty heroes. Every roll of the dice could mean triumph—or a narrow escape—making this a thrilling tabletop adventure for all ages.
Test your skill and precision in this safe, fantasy-inspired axe-throwing experience. Using rubber axes and a rubber target, fans of Middle-earth and all realms of fantasy can try their hand at the art of the axe without any danger. There are no assigned time slots: simply show up whenever you want to play. Guests who purchase tickets online can use the fast pass queue, while tickets purchased on the day will join the regular line. Accuracy, focus, and a steady hand are key, even if the axes are soft.
3 throws per purchase
Step into the world of Prythian and join Feyre herself to craft the sigil of your very own fey court. Using paints, stencils, stamps, and other magical crafting supplies, you can design a one-of-a-kind emblem that embodies your court’s power, beauty, and personality. Let your creativity soar as you make a symbol worthy of the courts of the Night, Spring, or Dawn!
Enter the realm of Westeros and forge the emblem of your own noble house. With paints, stencils, stamps, and other heraldic crafting supplies, you can create a unique sigil that represents your house’s values, motto, and legacy. Whether your house is fierce, cunning, or loyal, design a crest that would make even the Small Council take notice!
Join Violet for a fast-paced, high-energy challenge where teams must think quickly, react even faster, and prove their skill under pressure. This reflex and strategy-based activity tests coordination, quick thinking, and teamwork in a thrilling race of wits and agility—perfect for aspiring dragon riders and clever adventurers alike.
Step into the dark and dangerous world of Mistborn in this social deduction game. Players take on secret roles such as Steel Inquisitors, allomancers, and other key figures, working to achieve their objectives while uncovering hidden threats among the group. Quick thinking, keen observation, and persuasive skills are essential, as alliances can shift and deception runs deep. This fast-paced game challenges your wits and your ability to read others in a thrilling Mistborn-inspired setting.
Step into the lands of Roshar and test your skills in this interactive map challenge. Players navigate a detailed map, encountering puzzles, tasks, and magical obstacles inspired by the world of the Stormlight Archive. Strategy, observation, and teamwork are key as you move across the map, unlocking discoveries and uncovering secrets along the way. This is a fun and immersive experience for fans of all ages who want to explore Roshar in a hands-on way.
Enter the Continent and take on the role of a budding witcher or skilled adventurer in this interactive map game. Players move across a detailed map, encountering monsters, contracts, and challenges inspired by the world of the Witcher. Observation, clever problem-solving, and teamwork are essential as you track down threats, gather resources, and complete quests. This is a fun and immersive experience for fans who want to explore the Continent in a hands-on way.
Step into the world of the Witcher and learn the art of swordsmanship from a skilled witcher. Participants will practice techniques for attack, defense, and movement using safe, training swords. This hands-on experience focuses on skill, precision, and timing, giving fans a taste of what it takes to face monsters and master combat in the Continent.